home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC Gamer (Italian) 26
/
PC Gamer IT CD 26 2-2.iso
/
GOLFPRO
/
COURSE04
/
GENERAL
/
HOLE14.CIF
< prev
next >
Wrap
Text File
|
1997-07-18
|
4KB
|
93 lines
//
// HOLE01.CIF : information required for commentary
// This provides the info required to fill one PW_PerHoleGeneral and four
// PW_PerTeePerHole structures, as defined in CONTROL\H\PETEWALT.H
//
// St. Mellion Hole 5
//
PW_PerHoleGeneral =
{
{
14, //hole_number
//Fairway
0, //fw_width (-3 = very narrow, 0 = average or n/a, +3 = very wide)
0, //fw_side_slope (-3 = steep left, 0 = flat, +3 = steep right)
0, //fw_forward_slope (-3 = steep downhill, 0 = flat, +3 = steep uphill)
//Green
-100, //grn_size (-3 = very small, +3 = very large)
-100, //grn_evenness (0 = flat, 3 = very uneven)
-100, //grn_slope front/back/left/right/undulating/two tiered/three tiered
//Pin_placement
//0, pin_position front/back of green (iff "near tee")
//0, pin_difficulty tricky/easy pin placement
//Bunkers
//0, number_bunkers quantity (0 = none, 3 = lots)
//0, traps_position Traps surrounding/in front/to left/right of green (near tee)
//0, traps_fairway Placement of bunkers (middle/left/right of fairway, on tee)
//Other_features
0, //attractiveness
}
{ //WOMENS tee
//General
200, //hole_length in yards
3, //hole_par par of hole
//Length
//0, hole_far (1=shortest/18=longest, vs other holes with same par)
1, //length_index; (1 = shortest, 18 = longest)
//Difficulty
1, //stroke_Index;
//Other_features
//0, water_to_carry (player must hit a minimum distance to get over it)
//0, rough_to_carry to get to fairway/green...
//0, carry_distance to clear hazard
//0, dog_leg; left/right (angle of bend?)
},
{ //MENS tee
//General
200, //hole_length in yards
3, //hole_par par of hole
//Length
//0, hole_far (1=shortest/18=longest, vs other holes with same par)
1, //length_index; (1 = shortest, 18 = longest)
//Difficulty
1, //stroke_Index;
//Other_features
//0, water_to_carry (player must hit a minimum distance to get over it)
//0, rough_to_carry to get to fairway/green...
//0, carry_distance to clear hazard
//0, dog_leg; left/right (angle of bend?)
},
{ //MEDAL tee
//General
200, //hole_length in yards
3, //hole_par par of hole
//Length
//0, hole_far (1=shortest/18=longest, vs other holes with same par)
1, //length_index; (1 = shortest, 18 = longest)
//Difficulty
1, //stroke_Index;
//Other_features
//0, water_to_carry (player must hit a minimum distance to get over it)
//0, rough_to_carry to get to fairway/green...
//0, carry_distance to clear hazard
//0, dog_leg; left/right (angle of bend?)
},
{ //CHAMP tee
//General
200, //hole_length in yards
3, //hole_par par of hole
//Length
//0, hole_far (1=shortest/18=longest, vs other holes with same par)
1, //length_index; (1 = shortest, 18 = longest)
//Difficulty
1, //stroke_Index;
//Other_features
//0, water_to_carry (player must hit a minimum distance to get over it)
//0, rough_to_carry to get to fairway/green...
//0, carry_distance to clear hazard
//0, dog_leg; left/right (angle of bend?)
}
};