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- //
- // HOLE01.CIF : information required for commentary
- // This provides the info required to fill one PW_PerHoleGeneral and four
- // PW_PerTeePerHole structures, as defined in CONTROL\H\PETEWALT.H
- //
- // St. Mellion Hole 5
- //
-
- PW_PerHoleGeneral =
- {
- {
- 14, //hole_number
- //Fairway
- 0, //fw_width (-3 = very narrow, 0 = average or n/a, +3 = very wide)
- 0, //fw_side_slope (-3 = steep left, 0 = flat, +3 = steep right)
- 0, //fw_forward_slope (-3 = steep downhill, 0 = flat, +3 = steep uphill)
- //Green
- -100, //grn_size (-3 = very small, +3 = very large)
- -100, //grn_evenness (0 = flat, 3 = very uneven)
- -100, //grn_slope front/back/left/right/undulating/two tiered/three tiered
- //Pin_placement
- //0, pin_position front/back of green (iff "near tee")
- //0, pin_difficulty tricky/easy pin placement
- //Bunkers
- //0, number_bunkers quantity (0 = none, 3 = lots)
- //0, traps_position Traps surrounding/in front/to left/right of green (near tee)
- //0, traps_fairway Placement of bunkers (middle/left/right of fairway, on tee)
- //Other_features
- 0, //attractiveness
- }
- { //WOMENS tee
- //General
- 200, //hole_length in yards
- 3, //hole_par par of hole
- //Length
- //0, hole_far (1=shortest/18=longest, vs other holes with same par)
- 1, //length_index; (1 = shortest, 18 = longest)
- //Difficulty
- 1, //stroke_Index;
- //Other_features
- //0, water_to_carry (player must hit a minimum distance to get over it)
- //0, rough_to_carry to get to fairway/green...
- //0, carry_distance to clear hazard
- //0, dog_leg; left/right (angle of bend?)
- },
- { //MENS tee
- //General
- 200, //hole_length in yards
- 3, //hole_par par of hole
- //Length
- //0, hole_far (1=shortest/18=longest, vs other holes with same par)
- 1, //length_index; (1 = shortest, 18 = longest)
- //Difficulty
- 1, //stroke_Index;
- //Other_features
- //0, water_to_carry (player must hit a minimum distance to get over it)
- //0, rough_to_carry to get to fairway/green...
- //0, carry_distance to clear hazard
- //0, dog_leg; left/right (angle of bend?)
- },
- { //MEDAL tee
- //General
- 200, //hole_length in yards
- 3, //hole_par par of hole
- //Length
- //0, hole_far (1=shortest/18=longest, vs other holes with same par)
- 1, //length_index; (1 = shortest, 18 = longest)
- //Difficulty
- 1, //stroke_Index;
- //Other_features
- //0, water_to_carry (player must hit a minimum distance to get over it)
- //0, rough_to_carry to get to fairway/green...
- //0, carry_distance to clear hazard
- //0, dog_leg; left/right (angle of bend?)
- },
- { //CHAMP tee
- //General
- 200, //hole_length in yards
- 3, //hole_par par of hole
- //Length
- //0, hole_far (1=shortest/18=longest, vs other holes with same par)
- 1, //length_index; (1 = shortest, 18 = longest)
- //Difficulty
- 1, //stroke_Index;
- //Other_features
- //0, water_to_carry (player must hit a minimum distance to get over it)
- //0, rough_to_carry to get to fairway/green...
- //0, carry_distance to clear hazard
- //0, dog_leg; left/right (angle of bend?)
- }
- };
-
-